In this video, i talk about numbers alot and you get confused. Have fun! Documents: https://sites.google.com/site/kazemario64/levelscripts rom map: 0 - 1000 Bootup stuff 1000 - F5580 checksum area F5580 - 118A10 engine codes, script commands, list of hex values and floats 108a40 - 4EC000 objbanks//mio0//levelscripts//other data??? 4EC000 - 579C26 mario's animation data 579C26 - 7B3E10 ????????????????? 7B3E10 - 7CC6C0 old music data//empty *7cc6c0 - 800000 empty 800000 - 11A53C0 uncompressed mio0 data *11A53C0 - 1200000 empty 1200000 - 1360000 BBH - 1200000 to 1220000 copied to ram at 80400000 1202000 to 1210000 custom track, starposition, act selector data 1360000 - 14C0000 CCM 14C0000 - 1620000 Inside Castle 1620000 - 1780000 HMC 1780000 - 18E0000 SSL 18E0000 - 1A40000 BoB 1a40000 - 1ba0000 SML 1BA0000 - 1d00000 WDW 1d00000 - 1e60000 JRB 1e60000 - 1fc0000 THI 1fc0000 - 2120000 TTC 2120000 - 2280000 RR 2280000 - 23E0000 Castle Grounds 23E0000 - 2540000 BitDW 2540000 - 26A0000 vanish cap 26A0000 - 2800000 BitFS 2800000 - 2960000 Secret Aquarium 2960000 - 2AC0000 BitS 2AC0000 - 2C20000 LLL 2C20000 - 2D80000 DDD 2D80000 - 2EE0000 WF 2EE0000 - 3040000 end cake picture 3040000 - 31A0000 Castle Courtyard 31A0000 - 3300000 Peach's Secret slide 3300000 - 3460000 Metal Cap 3460000 - 35C0000 Wing Cap 35C0000 - 3720000 Bowser 1 Battle 3720000 - 3880000 Rainbow clouds Bonus 3880000 - 39E0000 Bowser 2 Battle 39E0000 - 3B40000 Bowser 3 Battle 3B40000 - 3CA0000 TTM 3CA0000 - 3E00000 empty? 3E00000 - 3EF66F8 music data 3E00004 - 3E00240 header (4bytes pointer, 4 bytes size - for all sequences) *3F64BE0 - 4000000 empty